Planet Comics – The Vizigraph

Once upon a time, hundreds, if not thousands, of missives were sent off on a regular basis to a publisher by the readers of pulps and comic books. Other than sales figures, the letters a publisher would receive used to be the only good indicator of the mood and habits of the buying public.

The letters were with some exceptions representative of the consumer base.It was sort of a lottery, too, for the reader. There was a sort of fandom cache in the 1970s and 1980s if you had a letter printed in a comic book. Getting a letter printed meant you were a participant in the story of your favorite characters and became more than an observer peering in through that small window on the fourth wall. Among other ways related to talent and hard work, regular correspondence was also one way of breaking into the comic book business by being familiar to the editors and creators of a comic book company. Some letters to the Editor were a form of promotional advertising if not a resume or portfolio, much like some blogs are in this era. Today, the availability of feedback via the internet and the cost of the printed page has mostly done away with the letters page though it has been making a bit of a comeback in a few titles, namely The Walking Dead by Kirkman.

In issue #44 of Planet Comics the editors began to run a regular letters page named The Vizigraph. This is a decision that the publisher, or at least the poor intern assigned to read the letters, may have come to regret. The Vizigraph appeared regularly in Planet Comics until issue #56. What is interesting about the letters sent in by readers during the Golden Age of Comics is that they would not be out of place in internet forums.

As a reader of everything from old pulps to modern message boards it is clear that not much has changed in the way readers express themselves and their opinions. The sense of fan-entitlement, outrage, general bitching and generic, toadying praise of any given title is about the same in content and tone. The Editors even flame back in response to a few letters. One letter from a young girl in San Diego is kind of heart-warming even though she does take pains to assure the Editors she is not a “crack pot” in that she has an un-girly fascination with monsters.

Critiques, given the limitation of space in the Planet Comics pages, are usually in reference to how high on the “hubba-hubba” scale the female characters rate. A few letters are from fans who are really into role-playing and submerge themselves into the different characters by writing the letters from the viewpoint of a Martian or other alien. All in good fun though as it seems to be an attempt to be part of something enjoyable and not just a passive observer. A disproportionate number of fans really, really hate the floppy and impractical boots of The Lost World’s character of Hunt Bowman. Loosely-fitting footwear may have been the Golden Age equivalent of superfluous belt pouches and gigantic shotguns to the serious comic book aficionado of the 1940s.

As for the the references to Futura in The Vizigraph most readers are positive about the feature, though a few dislike the character. One of the negative letters appears a month or so after the artwork and story became more economical in presentation so the feedback could be related to the creative direction.

The Vizigraph:

Planet Comics #44 Planet Comics #45Planet Comics #46 Planet Comics #47 Planet Comics #48 Planet Comics #49Planet Comics #50 Planet Comics #51 Planet Comics #52 Planet Comics #53 Planet Comics #54 Planet Comics #55 Planet Comics #56

Comic Books vs. Real Life

In Military Comics #25 (January 1944) the leader of the Blackhawks is captured by enemy soldiers and placed in bondage. After knocking out the lone, incompetent guard who was assigned to watch him, Blackhawk frees himself by lighting on fire the wooden stocks keeping him immobile and burning himself free.

Since this is a comic book scene and not real life Blackhawk burns off his fetters, escapes the dungeon and goes on to blow up the Nazi castle or something and punches Mussolini in the face.

But what would really happen if someone really tried to light on fire a wooden stockade in which they are imprisoned in order to escape? I think it would go something like this:

In real life Blackhawk dies horribly in the escape attempt and all his compatriots later die by firing squad. With Blackhawk and his team not around to put a halt to the nefarious plans of the Fifth Column the world collapses under the armored fist of the Japanese Imperial Navy and pretty soon we all have to live in Switzerland and hope we don’t get sold back to the Nazis by government officials for profit.

So there you go, kids. don’t set yourself on fire.

Futura – Chapter 2

In Chapter 1 of the Futura Saga, a secretary is kidnapped by aliens for use as breeding stock to repopulate their planet. Frightened, but not one to wait around for rescue, Futura breaks free from her captors and steals a spaceship, desperate to find her way home.

Unknown to Futura her escape was engineered as a test of her survival traits and superiority to the other test subjects and her every action is being observed and evaluated. If Futura’s genetic material is truly worthy of being harvested and added to the line of the Brain-Men of Cymradia then her success or failure in the wild landscapes and untamed cultures of the galaxy will ultimately decide her fate.

Or will it? The masters of Pan-Cosmos may discover to their regret that their test-subject might not meekly run through their maze and may smash down the walls instead and choose her own path.

Planet Comics #44 is the second installment of Futura and was published in September of 1946. Issue #44 is one of the few covers that advertised Futura. None of the cover art during the run directly appeared to feature her. Most of the Planet Comics covers typically contained elements that could have been derived from all or none of the stories for that particular issue and seemed only to be tangentially representative of the contents. This is either by accident or design. Due to deadlines and scheduling of material, most comic book covers of the era were designed and created separate from the contents of the book. It was a common practice that a “house artist” would create a cover, usually from a description of what the publisher wanted for that issue, that would hopefully capture the attention of consumers on a crowded newsstand rack. This practice continues in the comics industry, most famously at the DC Comics company in the 1960s, where under the direction of Editor Julius Schwartz cover art would be designed the writing staff would use as a guide or inspiration for a story.

The art for the second chapter of Futura is on par with or superior to all the other entries in this issue, with the possible exception of the Mysta of the Moon story. As noted previously, it appears that only Futura suffered the more economical art direction that seemed to bypass the other, presumably more popular serials.